- OOPS questions (abstract class, interface, 4 pillars of oops) - SOLID principles in detail - Design patterns in detail (observer, command, flyweight, state, factory, object pooling, strategy etc) - Common unity questions - Pixel shader, vertex shader - Types of shaders - Questions related to raycasts - Questions related to physics/righdbody - Heaps vs Stack, GC - Resources vs StreamingAssets - AssetBundles - Live problems are given to solve on almost all technical rounds - Problems are related to triangle patterns and small problems - What process/steps you are following when project assigned (asked in two rounds) - What's your roles and responsibilities - Where you are seeng yourself after next 5 years.
Unity Developer Interview Questions
819 unity developer interview questions shared by candidates
Tell us in English about a difficult challenge you faced at your precious job and how you handled it
What is occlusion culling in unity?
No interview. Just case study.
Questions on general engine knowledge, programming patterns used in game development, technical questions on C#, projects worked on recently, etc.
Since it's a website to hire contractor programmers, the questions are technical.
To make a pathfinding game with a simple menu with 3 buttons. One that starts the game and two others. In game you have to click the starting position and after a 5 seconds timer the character starts moving where you want.
There were a lot of questions about Unity, architecture, DI, algorithms, my test task. The interview was easy and interesting. They also answered my questions. But it is not entirely clear, why the whole team was there.
typical HR questions, work experience, skills, etc.
When a mobile game runs terribly slow, how would you solve / inspect this?
Viewing 291 - 300 interview questions