Your task is to create a modular building system out of primitive shapes in a game engine of your choice. (Unity, Unreal etc). For this we expect as a minimum: - To be able to run your build on windows. - Be able to select a 3D shape and place it into an environment. - Be able to edit, configure and move the placed objects and shapes. - Be able to delete/remove placed objects and shapes from the environment. We encourage you to show us your skills during this task, the above points are a minimum, so please add any extra functionality that you want to the application. Deliverables: - Link to your project on GitHub or equivalent. - A zipped release of your project. - Video demo. You have 48 hours to complete this task and submit your results
Software Engineer Graduate Interview Questions
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Description of previous projects, challenges faced and how you tackled them.
Why do you want to work at Babcoks?
What programming languages do you know?
Where do you see yourself in 5 years?
Tell us about your university projects.
describe projects I worked on
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