2. Write five names of game characters for each of the main factions of the Metro universe.
Narrative Designer Interview Questions
83 narrative designer interview questions shared by candidates
Asked about role in company culture at previous employer (known to have issues with company culture)
Mostly about my ability to apply cutscenes in to the engine which made me believe they wanted a technical narrative designer instead of the position actually advertised.
I don't remember any of the questions they asked, other than was I willing to do a personality test?
Q: How do you take feedback? Q: What makes you a good team player? Q: What makes a good game writer?
They asked some questions about my experience and what I do day to day at my current job. They also asked about some of my favorite games and how my knowledge applied to the narrative animator position.
- Could you tell us a bit about yourself and who you are? - Why do you want to work here? - Who do you report to when you do Narrative Design work, is it a Lead of Narrative, or Production? - Who is responsible for giving you tasks at your current job? - How are these tasks organised and how do you manage and track them? - What is your experience with production and agile? - Do you consider yourself a gamer? - How much experience do you have with X type of games? (X type is a game type I can't disclose, but for example: fantasy, strategy, action, horror) - What does your creation process look like when you are writing? - What was your inspiration for this test? - Have you ever had to collaborate with other departments? - What is something you worked on that required cross-departmental collaboration? - What are some games you have played recently, and what did you enjoy about them? - How do you deal with critical feedback? - Can we give you some critical feedback on your test? - What is your 5 year career plan, what role do you see yourself occupying in the future? - What did you like about this role? - How would you approach narrative design for an IP that doesn't exist, that is new? - How do you fare with not being guided in your work, and approaching it from an independent angle? - What are your salary expectations? - When can you start working? - Do you have any questions for us?
What are your narrative technical skills and how would you employ them at Ubisoft?
What salary would you expect here?
My familiarity with the IP.
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