general c# and Unity question, coroutine etc. const readonly
Unity Developer Interview Questions
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Design a ‘Lucky Wheel’ system in Unity where the prize outcome is determined by a backend service. Explain the client–server flow, how you’ll keep the client animation in sync with the server-selected result, and how you’ll prevent client-side tampering.
Are you familiar or had experiences with TDD or testing with Unity? Have you used any dependency injection framework (like Zenject) or reactive programming (like UniRX)
Multi threading question in c#
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